That got us thinking: Given how tantalizing the idea of an open world Star Wars game is, what would we want in one? Let’s start with a strong story.
Star Wars fans have been spoiled lately. “The Mandalorian” rivals (or surpasses) much of the canon in terms of rich storytelling, awe-striking environments and thrilling action. Oh, that Jon Favreau would supervise the script, or that Dave Filoni (the creator of “Star Wars Rebels” who worked on the animated “Clone Wars” series, as well as “The Mandalorian) would pen it. Respawn also nailed the script for its Star Wars game, “Jedi Fallen Order.” The bar is high for a game that could command upward of 50 hours of playing time.
It seems unlikely any of the writers above will be involved in this (though with Lucasfilm retaining final say over everything, who knows?) so we’ll simply ask for a story that is on par with those of Sony’s memorable first-party tales like “God of War” and “The Last of Us.” Okay, so that’s still shooting for the moon, but a tale of that kind is what a Star Wars open world game deserves. It can’t just be a collection of side missions (which is pretty much what “The Rise of Skywalker” was).
If Ubisoft Massive only gets one